Beast Gunner
Different values: 6
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object {Beast Gunner}
    _id : string {Beast Gunner._id} (all different values)
    folder : string {Beast Gunner.folder} (same value: '9plPAvVZq6DmQwAe')
    img : string {Beast Gunner.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Beast Gunner.name} (all different values)
    system : object {Beast Gunner.system}
        actionType : object {Beast Gunner.system.actionType}
            value : string {Beast Gunner.system.actionType.value} (2 different values)
                'passive' (x4)
                'action' (x2)
        actions : object {Beast Gunner.system.actions}
            [value] : integer {Beast Gunner.system.actions.value} (2 different values)
                2 (x1)
                1 (x1)
        category : string {Beast Gunner.system.category} (same value: 'class')
        description : object {Beast Gunner.system.description}
            value : string {Beast Gunner.system.description.value} (all different values)
        level : object {Beast Gunner.system.level}
            value : integer {Beast Gunner.system.level.value} (all different values)
        prerequisites : object {Beast Gunner.system.prerequisites}
            value : array<object> {Beast Gunner.system.prerequisites.value}
                Length: min=1 max=3
                Value type: object {Beast Gunner.system.prerequisites.value.[]}
                    value : string {Beast Gunner.system.prerequisites.value.[].value} (all different values)
        publication : object {Beast Gunner.system.publication}
            license : string {Beast Gunner.system.publication.license} (same value: 'ORC')
            remaster : boolean {Beast Gunner.system.publication.remaster} (same value: True)
            title : string {Beast Gunner.system.publication.title} (same value: 'Pathfinder Guns & Gears')
        rules : ignored (Foundry rules object) {Beast Gunner.system.rules}
        traits : object {Beast Gunner.system.traits}
            rarity : string {Beast Gunner.system.traits.rarity} (2 different values)
                'common' (x5)
                'uncommon' (x1)
            value : array<string> {Beast Gunner.system.traits.value}
                Length: min=1 max=3
                Value type: string {Beast Gunner.system.traits.value.[]} (3 different values)
                    'archetype' (x6)
                    'magical' (x3)
                    'dedication' (x1)
        [frequency] : object {Beast Gunner.system.frequency}
            max : integer {Beast Gunner.system.frequency.max} (same value: 1)
            per : string {Beast Gunner.system.frequency.per} (2 different values)
                'day' (x1)
                'PT1M' (x1)
        [subfeatures] : object {Beast Gunner.system.subfeatures}
            proficiencies : object {Beast Gunner.system.subfeatures.proficiencies}
                spellcasting : object {Beast Gunner.system.subfeatures.proficiencies.spellcasting}
                    rank : integer {Beast Gunner.system.subfeatures.proficiencies.spellcasting.rank} (3 different values)
                        1 (x1)
                        2 (x1)
                        3 (x1)
    type : string {Beast Gunner.type} (same value: 'feat')